Headhunter's Holosuite Wiki
Advertisement
Carl Blake
Night Terror
Aliases: Night Terror
Varnae
Continuity: Marvel Universe
Notability: Supporting character
Type: Mercenary
Gender: Male
Race: Vampire
Location: Los Angeles, California
Status: Undead
First: Ghost Rider Annual #1

Carl Blake, also known as Night Terror, is a fictional vampire and mercenary featured in comic books published by Marvel Comics. He was one of the new character introductions that took place throughout the 1993 Annual editions of Marvel comic titles. He first appeared in the second story in Ghost Rider, Volume 3 Annual #1 titled "Lost in the Night".

Biography[]

Carl Blake or Night Terror as he became to be known awoke one night with amnesia. He learned that he was a vampire and found that he could obtain the memories of his victims when he drank their blood.

His instincts lead him to a secret office of the intelligence organization that he worked for. There, Blake attacked the agents inside and got a few answers and a few leads to further answers.

While Blake was searching for more information about his identity, Wanderer was dispatched to retrieve Night Terror on behalf of the same covert agency that employed him previously. The two fought and Blake drank some of Wanderer's blood.

Blake discovered was that his Los Angeles assignment was a set up specifically to expose him and allow him to become a vampire. He further discovered that Wanderer, his former partner, knew of the motives behind his Los Angeles assignment and did nothing to prevent it.

Wanderer survived the encounter with Night Terror, whether or not this was Blake's intention is uncertain.

Night Terror later joined Steppin' Razor and Marie Laveau to serve Varnae in creating a "vampire empire." However, in battle with Blade, Night Terror was presumably slain. Varnae, who's spirit was discorporated at the time, assumed the body of Night Terror.

Abilities[]

  • Vampirism: In addition to the various mental and physical benefits that vampires are heir to, they also possess the ability to turn others into vampires as well. Each new vampire is traditionally subservient to the one who "turned" them, but some strong-willed vampires have been known to rebel against their masters.
    • Enhanced senses: Vampires have improved several times higher than those of any human being of course these skills can vary depending on each person they will have some other stronger senses of his companions always given the dedication and training that each set to improve ways. Among the main ways that vampires have improved we find the following:
    • Immortality: So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire.
    • Invulnerability: Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body.
    • Regeneration: In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood.
    • Superhuman strength: A vampire's strength level is several times that of a normal human being and they are considered superhuman.
    • Superhuman stamina: So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.
    • Psychokinesis: Most vampires possess some form of psychokinesis. Some are clairvoyant, others can communicate telepathically, some possess mind control. Particularly powerful vampires can control the minds of several people at once.
    • Hypnosis: Vampires possess the ability to hypnotize or mesmerize human targets. This may become difficult against opponents with an extremely high will power. It often doesn't work against other supernatural creatures. In some cases, vampire mesmerism may be referred to as "glamouring".
    • Transformation: Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly.
    • Metamorphosis: Only vampires with a more advanced powers Control demonstrate the ability of altering either its appearance to imitate other people or in such cases selective transformation for creating claws to increase the lethal capability of its attacks in extreme cases and only vampires with a capacity of very advanced monitoring capabilities such change would show how elements, elasticity and other capabilities which vary depending on their ability, imagination and control, because as you know some vampires are stronger than others.
      • Claws: Vampires can often turn their fingernails into sharpened claws, which are extremely durable and sharp. They are ideal for rending and tearing through flesh, though they are not as effective as the claws possessed by a werewolf.
      • Fangs: A vampire's most often-used weapon are her fangs. They are enlarged sharpened canine teeth, which are often retractable so as to allow a vampire the ability to pose as a normal human. The primary purpose of fangs is for feeding, which they use to puncture the jugular vein of a victim in order to get to their blood.
  • Memory transference: In addition to possessing the characteristic abilities of a vampire, Carl Blake also possesses a unique ability. Whenever he drinks blood from a victim, he absorbs a portion of their memories.

Notes & Trivia[]

Appearances[]

External Links[]

References[]

Advertisement